projection.IDENTITY
projection.IDENTITY is a projection based on a Cartesian coordinate system, mixing in projection.Common and measurer.Identity. It maps x, y directly to planar coordinates without any projection transformation, useful for flat-surface maps such as indoor maps and game maps. It is an object mixin with no standalone constructor.
js
import { projection } from "maptalks";
const p = projection.IDENTITY.project([100, 200]);
console.log(p.x, p.y); // 100, 200Properties / Static Methods
code: string— The projection code,'IDENTITY'.
Methods
project(p, out?): Coordinate— Identity projection, copying x/y/z.unproject(p, out?): Coordinate— Identity unprojection, copying x/y/z.- Additionally inherits projection / batch / sphere methods from
projection.Common.